20 books
—
10 voters
Virtual Reality Books
Showing 1-50 of 1,128
Ready Player One (Ready Player One, #1)
by (shelved 201 times as virtual-reality)
avg rating 4.23 — 1,291,769 ratings — published 2011
Warcross (Warcross, #1)
by (shelved 69 times as virtual-reality)
avg rating 4.12 — 122,296 ratings — published 2017
Snow Crash (Hardcover)
by (shelved 55 times as virtual-reality)
avg rating 4.01 — 296,988 ratings — published 1992
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 40 times as virtual-reality)
avg rating 3.84 — 44,551 ratings — published 2013
Neuromancer (Sprawl, #1)
by (shelved 35 times as virtual-reality)
avg rating 3.89 — 362,122 ratings — published 1984
Ready Player Two (Ready Player One, #2)
by (shelved 31 times as virtual-reality)
avg rating 3.44 — 184,091 ratings — published 2020
Wildcard (Warcross, #2)
by (shelved 30 times as virtual-reality)
avg rating 3.99 — 59,415 ratings — published 2018
Heir Apparent (Rasmussem Corporation, #2)
by (shelved 26 times as virtual-reality)
avg rating 4.12 — 11,013 ratings — published 2002
City of Golden Shadow (Otherland, #1)
by (shelved 23 times as virtual-reality)
avg rating 3.93 — 28,725 ratings — published 1996
Otherworld (Last Reality, #1)
by (shelved 20 times as virtual-reality)
avg rating 3.69 — 10,186 ratings — published 2017
The Three-Body Problem (Remembrance of Earth’s Past, #1)
by (shelved 15 times as virtual-reality)
avg rating 4.08 — 486,302 ratings — published 2006
Insignia (Insignia, #1)
by (shelved 15 times as virtual-reality)
avg rating 4.15 — 16,148 ratings — published 2012
The Rule of Thoughts (The Mortality Doctrine, #2)
by (shelved 14 times as virtual-reality)
avg rating 3.94 — 20,280 ratings — published 2014
Epic (Epic, #1)
by (shelved 13 times as virtual-reality)
avg rating 3.96 — 6,845 ratings — published 2004
Solarversia (Paperback)
by (shelved 12 times as virtual-reality)
avg rating 3.58 — 267 ratings — published 2015
AlterWorld (Play to Live, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.13 — 7,026 ratings — published 2013
Ender’s Game (Ender's Saga, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.31 — 1,468,493 ratings — published 1985
Slay (Hardcover)
by (shelved 11 times as virtual-reality)
avg rating 4.18 — 15,871 ratings — published 2019
Catharsis (Awaken Online, #1)
by (shelved 11 times as virtual-reality)
avg rating 4.38 — 16,623 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 11 times as virtual-reality)
avg rating 4.21 — 5,036 ratings — published 2013
Daemon (Daemon, #1)
by (shelved 11 times as virtual-reality)
avg rating 4.16 — 48,428 ratings — published 2006
Inferno (Play to Live, #4)
by (shelved 10 times as virtual-reality)
avg rating 4.15 — 3,713 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 9 times as virtual-reality)
avg rating 3.71 — 1,265 ratings — published 2022
Precipice (Awaken Online, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.42 — 11,057 ratings — published 2017
Survival Quest (The Way of the Shaman, #1)
by (shelved 9 times as virtual-reality)
avg rating 4.16 — 10,982 ratings — published 2012
The Game (The Game is Life, #1)
by (shelved 9 times as virtual-reality)
avg rating 3.93 — 8,976 ratings — published 2012
Mountain of Black Glass (Otherland, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.08 — 16,469 ratings — published 1999
Permutation City (Mass Market Paperback)
by (shelved 9 times as virtual-reality)
avg rating 4.05 — 12,843 ratings — published 1994
River of Blue Fire (Otherland, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 16,913 ratings — published 1998
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 1,149 ratings — published 2017
The Ultimation (Play to Live, #7)
by (shelved 8 times as virtual-reality)
avg rating 4.02 — 1,849 ratings — published 2015
The War (Play to Live, #6)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 2,366 ratings — published 2014
The Duty (Play to Live, #3)
by (shelved 8 times as virtual-reality)
avg rating 4.20 — 4,280 ratings — published 2013
The Leveller (The Leveller, #1)
by (shelved 8 times as virtual-reality)
avg rating 3.66 — 2,719 ratings — published 2015
Vortex (Insignia, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.27 — 7,911 ratings — published 2013
Erebos (Erebos, #1)
by (shelved 8 times as virtual-reality)
avg rating 4.08 — 28,682 ratings — published 2010
Mona Lisa Overdrive (Sprawl, #3)
by (shelved 8 times as virtual-reality)
avg rating 4.02 — 48,247 ratings — published 1988
Count Zero (Sprawl, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.02 — 59,431 ratings — published 1986
Sea of Silver Light (Otherland, #4)
by (shelved 8 times as virtual-reality)
avg rating 4.15 — 14,832 ratings — published 2001
Lo and Behold (Lo and Behold #1)
by (shelved 7 times as virtual-reality)
avg rating 4.13 — 1,593 ratings — published 2023
The Game of Lives (The Mortality Doctrine, #3)
by (shelved 7 times as virtual-reality)
avg rating 3.87 — 12,259 ratings — published 2015
Bluescreen (Mirador, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.70 — 2,849 ratings — published 2016
Altered Carbon (Takeshi Kovacs, #1)
by (shelved 7 times as virtual-reality)
avg rating 4.04 — 114,554 ratings — published 2002
The Battle (Play to Live, #5)
by (shelved 7 times as virtual-reality)
avg rating 3.93 — 3,102 ratings — published 2014
The Peripheral (Jackpot, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.89 — 33,185 ratings — published 2014
For the Win (Hardcover)
by (shelved 7 times as virtual-reality)
avg rating 3.80 — 6,564 ratings — published 2010
Elusion (Elusion, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.56 — 3,406 ratings — published 2014
Saga (Epic #2)
by (shelved 7 times as virtual-reality)
avg rating 3.87 — 2,195 ratings — published 2006
Vurt (Vurt, #1)
by (shelved 7 times as virtual-reality)
avg rating 4.04 — 10,342 ratings — published 1993
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 6 times as virtual-reality)
avg rating 4.12 — 2,301 ratings — published 2015
“A person needed to experience real danger or they would never find joy in excelling. There had to be a risk of failure, the chance to die.”
― Perfect State
― Perfect State
“In today's society, the cell phone has become a remote control. People do not leave their homes without it. With it, they navigate the world and this device turns into their guide to reality.”
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The following shelves are listed as duplicates of this shelf:
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