734 books
—
1,039 voters
Vr Books
Showing 1-50 of 782
Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.23 — 1,305,227 ratings — published 2011
Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 298,502 ratings — published 1992
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 11 times as vr)
avg rating 4.22 — 64 ratings — published
Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 122,844 ratings — published 2017
Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 365,860 ratings — published 1984
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,157 ratings — published 2017
The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,286 ratings — published
Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 186,678 ratings — published 2020
AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,033 ratings — published 2013
The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 493 ratings — published 2016
Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.30 — 4,847 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,041 ratings — published 2013
Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,626,480 ratings — published 2012
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 44,807 ratings — published 2013
달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,984 ratings — published 2007
The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,283 ratings — published 2013
Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,144,431 ratings — published 2013
Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,393,015 ratings — published 2011
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,366 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.72 — 1,288 ratings — published 2022
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Hardcover)
by (shelved 4 times as vr)
avg rating 3.58 — 245 ratings — published
The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.76 — 1,917 ratings — published 2015
Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.16 — 11,038 ratings — published 2012
City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 28,829 ratings — published 1996
Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.27 — 1,733 ratings — published 2015
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,302 ratings — published 2015
Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.38 — 16,730 ratings — published 2016
The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.17 — 25,849 ratings — published 2015
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 3 times as vr)
avg rating 4.11 — 1,368,060 ratings — published 2022
Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.39 — 287 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 3 times as vr)
avg rating 3.78 — 138 ratings — published 1991
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 392 ratings — published
Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,510 ratings — published 2017
Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,470 ratings — published 2017
Wildcard (Warcross, #2)
by (shelved 3 times as vr)
avg rating 3.99 — 59,739 ratings — published 2018
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
by (shelved 3 times as vr)
avg rating 3.82 — 28 ratings — published
Augmented Reality: Principles and Practice (Usability)
by (shelved 3 times as vr)
avg rating 3.69 — 29 ratings — published 2013
The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,683 ratings — published 2016
Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,150 ratings — published 2016
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
by (shelved 3 times as vr)
avg rating 3.13 — 39 ratings — published 2015
Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,473 ratings — published 2015
The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 969 ratings — published 2015
The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 622 ratings — published 2015
달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 509 ratings — published 2009
ソードアート・オンライン 1: アインクラッド [Sōdo āto onrain 1: Ainkuraddo] (Sword Art Online Light Novel, #1)
by (shelved 3 times as vr)
avg rating 4.27 — 9,801 ratings — published 2009
달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 483 ratings — published 2009
달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 517 ratings — published 2009
달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 538 ratings — published 2009
“In the machine, hope is our only chance for survival.”
― Quantum-C
― Quantum-C
“The advent of digital reality eliminates the constraints imposed by geographical boundaries on business, educational institutions, and workplaces, transforming these limitations into immersive geographical experiences”
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