17 books
—
11 voters
Vr Books
Showing 1-50 of 797
Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.22 — 1,322,610 ratings — published 2011
Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 300,535 ratings — published 1992
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 10 times as vr)
avg rating 4.22 — 64 ratings — published
Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 123,637 ratings — published 2017
Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 370,963 ratings — published 1984
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,159 ratings — published 2017
The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,301 ratings — published
Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 190,556 ratings — published 2020
AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,052 ratings — published 2013
The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 492 ratings — published 2016
Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.30 — 4,868 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,048 ratings — published 2013
Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,638,770 ratings — published 2012
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 45,168 ratings — published 2013
달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,987 ratings — published 2007
The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,289 ratings — published 2013
Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,153,404 ratings — published 2013
Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,431,822 ratings — published 2011
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,386 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.72 — 1,320 ratings — published 2022
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Hardcover)
by (shelved 4 times as vr)
avg rating 3.58 — 245 ratings — published
The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.76 — 1,917 ratings — published 2015
Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.15 — 11,156 ratings — published 2012
City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 29,030 ratings — published 1996
Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.28 — 1,733 ratings — published 2015
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,301 ratings — published 2015
Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.37 — 16,943 ratings — published 2016
The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.17 — 26,027 ratings — published 2015
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 3 times as vr)
avg rating 4.11 — 1,412,227 ratings — published 2022
Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.40 — 288 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 3 times as vr)
avg rating 3.78 — 138 ratings — published 1991
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 393 ratings — published
Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,526 ratings — published 2017
Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,498 ratings — published 2017
Wildcard (Warcross, #2)
by (shelved 3 times as vr)
avg rating 3.99 — 60,208 ratings — published 2018
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
by (shelved 3 times as vr)
avg rating 3.82 — 28 ratings — published
Augmented Reality: Principles and Practice (Usability)
by (shelved 3 times as vr)
avg rating 3.69 — 29 ratings — published 2013
The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,682 ratings — published 2016
Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,152 ratings — published 2016
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
by (shelved 3 times as vr)
avg rating 3.13 — 39 ratings — published 2015
Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,474 ratings — published 2015
The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 969 ratings — published 2015
The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 622 ratings — published 2015
달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 509 ratings — published 2009
ソードアート・オンライン 1: アインクラッド [Sōdo āto onrain 1: Ainkuraddo] (Sword Art Online Light Novel, #1)
by (shelved 3 times as vr)
avg rating 4.27 — 9,884 ratings — published 2009
달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 484 ratings — published 2009
달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 518 ratings — published 2009
달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 539 ratings — published 2009
“I was immediately obsessed with the potential for multiple people to
share such a place, and to achieve a new type of consensus reality, and it
seemed to me that a “social version” of the virtual world would have to be
called virtual reality. This in turn required that people would have bodies in
VR so that they could see each other, and so on, but all that would have to
wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell
someone, anyone. I would find myself running out the library door so that I
didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the
hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams
using computers! Anything you can imagine! It’s not just going to be in our
heads anymore!” I’d then wave a picture of a cube in front of a random,
poor soul, and that person would politely navigate around me. Why were
people so blind to the most amazing thing happening in the world?”
― Dawn of the New Everything: Encounters with Reality and Virtual Reality
share such a place, and to achieve a new type of consensus reality, and it
seemed to me that a “social version” of the virtual world would have to be
called virtual reality. This in turn required that people would have bodies in
VR so that they could see each other, and so on, but all that would have to
wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell
someone, anyone. I would find myself running out the library door so that I
didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the
hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams
using computers! Anything you can imagine! It’s not just going to be in our
heads anymore!” I’d then wave a picture of a cube in front of a random,
poor soul, and that person would politely navigate around me. Why were
people so blind to the most amazing thing happening in the world?”
― Dawn of the New Everything: Encounters with Reality and Virtual Reality
“I was immediately obsessed with the potential for multiple people to share such a place, and to achieve a new type of consensus reality, and it seemed to me that a “social version” of the virtual world would have to be called virtual reality. This in turn required that people would have bodies in VR so that they could see each other, and so on, but all that would have to wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell someone, anyone. I would find myself running out the library door so that I didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams using computers! Anything you can imagine! It’s not just going to be in our heads anymore!” I’d then wave a picture of a cube in front of a random, poor soul, and that person would politely navigate around me. Why were people so blind to the most amazing thing happening in the world?”
― Dawn of the New Everything: Encounters with Reality and Virtual Reality
I was fifteen years old and vibrating with excitement. I had to tell someone, anyone. I would find myself running out the library door so that I didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams using computers! Anything you can imagine! It’s not just going to be in our heads anymore!” I’d then wave a picture of a cube in front of a random, poor soul, and that person would politely navigate around me. Why were people so blind to the most amazing thing happening in the world?”
― Dawn of the New Everything: Encounters with Reality and Virtual Reality














