93 books
—
36 voters
Vr Books
Showing 1-50 of 767
Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.23 — 1,291,780 ratings — published 2011
Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 296,992 ratings — published 1992
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 10 times as vr)
avg rating 4.18 — 61 ratings — published
Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 122,297 ratings — published 2017
Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 362,129 ratings — published 1984
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,149 ratings — published 2017
The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,274 ratings — published
Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 184,094 ratings — published 2020
AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,026 ratings — published 2013
The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 493 ratings — published 2016
Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.31 — 4,830 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,036 ratings — published 2013
Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,616,567 ratings — published 2012
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 44,552 ratings — published 2013
달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,980 ratings — published 2007
The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,280 ratings — published 2013
Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,137,087 ratings — published 2013
Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,353,828 ratings — published 2011
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,351 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.71 — 1,265 ratings — published 2022
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Hardcover)
by (shelved 4 times as vr)
avg rating 3.58 — 245 ratings — published
The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.76 — 1,915 ratings — published 2015
Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.16 — 10,982 ratings — published 2012
City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 28,725 ratings — published 1996
Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.27 — 1,732 ratings — published 2015
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,301 ratings — published 2015
Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.38 — 16,623 ratings — published 2016
The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.17 — 25,751 ratings — published 2015
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 3 times as vr)
avg rating 4.12 — 1,331,554 ratings — published 2022
Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.40 — 285 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 3 times as vr)
avg rating 3.78 — 138 ratings — published 1991
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 392 ratings — published
Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,497 ratings — published 2017
Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,448 ratings — published 2017
Wildcard (Warcross, #2)
by (shelved 3 times as vr)
avg rating 3.99 — 59,415 ratings — published 2018
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
by (shelved 3 times as vr)
avg rating 3.82 — 28 ratings — published
The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,685 ratings — published 2016
Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,150 ratings — published 2016
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
by (shelved 3 times as vr)
avg rating 3.13 — 39 ratings — published 2015
Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,472 ratings — published 2015
The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 969 ratings — published 2015
The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 622 ratings — published 2015
달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 507 ratings — published 2009
ソードアート・オンライン 1: アインクラッド [Sōdo āto onrain 1: Ainkuraddo] (Sword Art Online Light Novel, #1)
by (shelved 3 times as vr)
avg rating 4.27 — 9,750 ratings — published 2009
달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 481 ratings — published 2009
달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 516 ratings — published 2009
달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 536 ratings — published 2009
달빛 조각사 16 (The Legendary Moonlight Sculptor, #16)
by (shelved 3 times as vr)
avg rating 4.38 — 553 ratings — published 2009
“The advent of digital reality eliminates the constraints imposed by geographical boundaries on business, educational institutions, and workplaces, transforming these limitations into immersive geographical experiences”
―
―
“With exponential development of AI-powered multisensory immersive technologies, within 10-15 years most of us could immerse in 'real virtualities' akin to lifestyles of today's billionaires. Give it another couple of decades, each of us might opt to create and run their own virtual universe with [simulated] physics indistinguishable from the physics of our world. Or you can always 'fine-tune' the rule set, or tweak historical scenarios at will.”
― The Intelligence Supernova: Essays on Cybernetic Transhumanism, The Simulation Singularity & The Syntellect Emergence
― The Intelligence Supernova: Essays on Cybernetic Transhumanism, The Simulation Singularity & The Syntellect Emergence














