Virtual Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.

Many science fiction books have imagined characters being "trapped in virtual reality" or entering into virtual reality.
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Nova Terra: Greymane (The Titan, #2)
Walking in Two Worlds (Walking in Two Worlds #1)
Dominion (Awaken Online, #4)
The Land: Predators (Chaos Seeds, #7)
Evolution (Awaken Online, #3)
Hellion (Awaken Online, #5)
Regicide (The Completionist Chronicles, #2)
OtherLife (Last Reality, #3)
Reality+: Virtual Worlds and the Problems of Philosophy
The Nebula Secret (Explorer Academy, #1)
88 Names
Legacy of the Fallen (Ascend Online, #2)
Unanimity (Spiral Worlds, #1)
The Simulation Hypothesis
Otherearth (Last Reality, #2)
Ready Player One (Ready Player One, #1)
Warcross (Warcross, #1)
Snow Crash
The Eye of Minds (The Mortality Doctrine, #1)
Neuromancer (Sprawl, #1)
Ready Player Two (Ready Player One, #2)
Wildcard (Warcross, #2)
Heir Apparent (Rasmussem Corporation, #2)
City of Golden Shadow (Otherland, #1)
Otherworld (Last Reality, #1)
Insignia (Insignia, #1)
The Three-Body Problem (Remembrance of Earth’s Past, #1)
The Rule of Thoughts (The Mortality Doctrine, #2)
1984 by George OrwellThe Ones Who Walk Away from Omelas by Ursula K. Le GuinStories of Your Life and Others by Ted ChiangA Wizard of Earthsea by Ursula K. Le GuinSomething Wicked This Way Comes by Ray Bradbury
SFF: Best Themes
18 books — 10 voters

The Hobbit, or There and Back Again by J.R.R. TolkienThe Girl Who Circumnavigated Fairyland in a Ship of Her Own M... by Catherynne M. ValenteStranger in a Strange Land by Robert A. HeinleinThe Wonderful Wizard of Oz by L. Frank BaumThe Phantom Tollbooth by Norton Juster
SFF: Best Settings
37 books — 10 voters


eXtended Reality (XR) and spatial computing wield unparalleled power to revolutionize education.
Norbertus Krisnu Prabowo

Abhijit Naskar
Paralyzed Reality (The Sonnet) Newspaper to smartphone, rabbit r1 to apple vision pro, social disconnection only changes face, nothing more. Nobody is busy enough to need VR while walking. People are meant to own tech, Yet the opposite is happening. Every tech has its place and purpose, How many reminders are enough reminder! First you buried your head in your phone, Now you walk around as donkeys with blinker. Companies are not to blame, Real culprit is consumer idiocy. In a world of unawar ...more
Abhijit Naskar, Visvavatan: 100 Demilitarization Sonnets

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