Virtual Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.

Many science fiction books have imagined characters being "trapped in virtual reality" or entering into virtual reality.
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Nova Terra: Greymane (The Titan, #2)
Walking in Two Worlds (Walking in Two Worlds #1)
Dominion (Awaken Online, #4)
The Land: Predators (Chaos Seeds, #7)
Evolution (Awaken Online, #3)
Hellion (Awaken Online, #5)
Regicide (The Completionist Chronicles, #2)
OtherLife (Last Reality, #3)
Reality+: Virtual Worlds and the Problems of Philosophy
The Nebula Secret (Explorer Academy, #1)
88 Names
Legacy of the Fallen (Ascend Online, #2)
Unanimity (Spiral Worlds, #1)
The Simulation Hypothesis
Otherearth (Last Reality, #2)
Ready Player One (Ready Player One, #1)
Warcross (Warcross, #1)
Snow Crash
The Eye of Minds (The Mortality Doctrine, #1)
Neuromancer (Sprawl, #1)
Ready Player Two (Ready Player One, #2)
Wildcard (Warcross, #2)
Heir Apparent (Rasmussem Corporation, #2)
City of Golden Shadow (Otherland, #1)
Otherworld (Last Reality, #1)
Insignia (Insignia, #1)
The Three-Body Problem (Remembrance of Earth’s Past, #1)
The Rule of Thoughts (The Mortality Doctrine, #2)
Ready Player One by Ernest ClineBluescreen by Dan WellsAll Our Yesterdays by Cristin TerrillRuby Red by Kerstin GierFrost by M.P. Kozlowsky
Teen Science Fiction @PCPLD
44 books — 5 voters
달빛 조각사 1 by Heesung NamReady Player One by Ernest ClineAlterWorld by D. Rusソードアート・オンライン 1 by Reki KawaharaThe Clan by D. Rus
MMORPG
104 books — 132 voters

Ready Player One by Ernest ClineHarry Potter and the Goblet of Fire by J.K. RowlingEnder’s Game by Orson Scott CardThe Hunger Games by Suzanne CollinsAlterWorld by D. Rus
The Games We Play
113 books — 60 voters
The Gamer, Season 1 by NOT A BOOKThe Gamer, Season 2 by NOT A BOOKThe Gamer, Season 3 by NOT A BOOKThe Gamer, Season 4 by Sangyoung SeongThe Legendary Mechanic by Qi Peijia
The LitLeague LitRPG Vault
18 books — 3 voters



“ The advent of digital reality eliminates the constraints imposed by geographical boundaries on business, educational institutions, and workplaces, transforming these limitations into immersive geographical experiences ”
― Evalyne Kemuma

Mouloud Benzadi
“ Virtual friends are like snow flakes. They descend in their thousands. They melt in seconds. ”
― Mouloud Benzadi

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Tags contributing to this page include: virtual-reality and vr