Rather than addressing the meanings that only arise inside the magic circle of a game, it asks how games relate to the world outside the magic circle—how game playing and game design can be seen as models for learning and action in the real
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“If you don't get what you want, you suffer; if you get what you don't want, you suffer; even when you get exactly what you want, you still suffer because you can't hold on to it forever.”
― Way of the Peaceful Warrior: A Book That Changes Lives
― Way of the Peaceful Warrior: A Book That Changes Lives
“Most short fiction falls into one of three categories: stories of conflict, stories of decision, or stories of discovery…The story of conflict is the record of a goal-motivated fight.”
― How to Write Winning Short Stories: A practical guide to writing stories that win contests and get selected for publication
― How to Write Winning Short Stories: A practical guide to writing stories that win contests and get selected for publication
Vanz’s 2025 Year in Books
Take a look at Vanz’s Year in Books, including some fun facts about their reading.
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