Rodrigo Abrahim

Add friend
Sign in to Goodreads to learn more about Rodrigo.


Time and Again
Rate this book
Clear rating

 
1Q84
Rate this book
Clear rating

 
The Gemini Conten...
Rate this book
Clear rating

 
Loading...
“If the available power grows at exactly the same rate as the absolute difficulty goes up, the relative difficulty will be a flat line, as illustrated in Figure 11.4 (next page). In that case, a level 5 knight would find it exactly as hard to kill a level 5 troll in the middle of the game as a level 1 knight would find it to kill a level 1 troll at the beginning of the game. But relative difficulty should not be a flat line because when you factor in the player’s increasing in-game experience, the perceived difficulty actually goes down—the game gets easier. Aim to increase the absolute difficulty of the challenges somewhat faster than you increase the available power to meet them. The gap between absolute and relative difficulty widens only slowly.”
Ernest Adams, Fundamentals of Game Design

“To keep the absolute difficulty level constant, whenever you increase the time pressure on a player, you should also reduce the amount of intrinsic skill required.”
Ernest Adams, Fundamentals of Game Design

year in books
Natasha...
6 books | 18 friends

Rodrigo...
1 book | 25 friends

Johnson...
2 books | 41 friends

Bernard...
132 books | 87 friends

Jose Be...
1 book | 18 friends

Elias X...
1 book | 15 friends

Marina ...
29 books | 17 friends

Ana Abr...
1 book | 17 friends

More friends…



Polls voted on by Rodrigo

Lists liked by Rodrigo