Scott Rogers

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http://www.mrbossdesign.com
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Playing at the Wo...
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The Gate of the F...
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Situational Game ...
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“The producer’s responsibilities include hiring and building teams; writing contracts; contributing to the game’s design; managing the team’s work schedule; balancing the game’s budget; resolving disputes between creative and programming leads; acting as the team representative to upper management and publishers; coordinating the creation of outside resources such as art, music, and cutscenes; and arranging testing and localization.”
Scott Rogers, Level Up! The Guide to Great Video Game Design

“Before I forget, I keep a notebook (and more recently a voice recorder) with me at all times. Why? Because I never know when a good idea is going to come along. The first step to a great game is a great idea. Don’t lose that great idea. Make sure you write it down!”
Scott Rogers, Swipe This!: The Guide to Great Touchscreen Game Design

“Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.”
Scott Rogers, Level Up!: The Guide to Great Video Game Design

“I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint.”
Scott Rogers, Level Up!: The Guide to Great Video Game Design

“playing a game is a voluntary effort to overcome unnecessary obstacles.”
Scott Rogers, Level Up! The Guide to Great Video Game Design

78091 Star Wars Reads Panel — 1014 members — last activity Apr 30, 2024 05:10PM
It's back! Join us on Saturday, October 5, 2013 for a special day-long discussion of Star Wars. What does it take to write about a book that takes pla ...more
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