Bob Pilkington

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A Darkness Returns
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Michael Moorcock
“When gods die, self-respect buds', murmured Orland Fank. 'Gods and their examples are not needed by those who respect themselves and, consequently, respect others. Gods are for children, for little, fearful people, for those who would have no responsibility to themselves or their fellows.”
Michael Moorcock, The Quest for Tanelorn

Steven Erikson
“His gaze worked its way down the squalid street, building to building, the decrepit remnants of what had once been a thriving community. Intent on its own destruction, even then, though no doubt few thought that way at the time. The forest must have seemed endless, or at least immortal, and so they had harvested with frenzied abandon. But now the trees were gone, and all those hoarded coins of profit had slipped away, leaving hands filled with nothing but sand. Most of the looters would have moved on, sought out some other stand of ancient trees, to persist in the addiction of momentary gain. Making one desert after another … until the deserts meet.”
Steven Erikson

Ernest Cline
“My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it’d be a lot more fun for everyone. —Anorak’s Almanac, chapter 77, verses 11–20”
Ernest Cline, Ready Player Two

Steven Erikson
“Children are dying."
Lull nodded. "That's a succinct summary of humankind, I'd say. Who needs tomes and volumes of history? Children are dying. The injustices of the world hide in those three words.”
Steven Erikson, Deadhouse Gates

“This is why I don’t like crowds. I mean, I wouldn’t say ‘people’ but … Actually yes, people. I don’t like people. There, I said it. People are idiots. Awkward bundles of conflicting desires with a single destination: death. It’s no wonder we never got anything done in the days of Kate Winslet. I mean, we thought we did, we thought we’ve made progress, but we could have had the internet in the fifteenth century if we’d only pulled our fingers out and stopped drowning witches for a second.”
ADRIAN J WALKER
tags: people

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