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Mies van der Rohe’s mantra of “less is more” should be the microinteraction designer’s mantra as well.
“NEVER start sketching screens and then try to reverse-engineer a CM from them. This is a rookie mistake that can get you ejected from the Jedi academy.”
― UX Magic
― UX Magic
“Starting the design process focused on graphic design instead of interaction design is a common and costly amateur mistake. However, to deliver a professional quality experience, the execution stage must finish strong in this area. One of the economic advantages of conceptual model-based IxD is that, by the time high-fidelity mockup generation becomes appropriate, the foundation will be so stable that the graphic design work will require far fewer iterations.”
― UX Magic
― UX Magic
“Don’t consider a site or app done until everyone can use it.”
― A Web for Everyone: Designing Accessible User Experiences
― A Web for Everyone: Designing Accessible User Experiences
“Ability: Information about their ability (physical, cognitive, language) and any assistive technology (AT) they use. • Aptitude: Their current knowledge and ability to make inferences. • Attitude: Their motivation, emotion, risk tolerance, and persistence.”
― A Web for Everyone: Designing Accessible User Experiences
― A Web for Everyone: Designing Accessible User Experiences
“Innovate as a last resort.”
― Microinteractions: Full Color Edition: Designing with Details
― Microinteractions: Full Color Edition: Designing with Details
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