Konstantin Anthony Romanov Ⅰ’s Reviews > The Dream Architects: Adventures in the Video Game Industry > Status Update


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Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 178 of 320
So why on earth would I need colleagues who tell me something I already know? It’s difficult? I know that, all the time. The only people I really want to work with are those who offer solutions, especially to the hardest problems.
Mar 18, 2021 12:08PM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 174 of 320
Yves knew the game industry is not about making promises, seeing opportunity, or having new ideas; it’s all about execution, and, unfortunately, most people aren’t cut out to deliver.
Mar 18, 2021 11:56AM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 170 of 320
The Ukrainian engineers took it stoically, without even flinching, and hammered on. “OK. We do.”, they said in broken English, and apparently that was that. No complaints whatsoever.
Mar 17, 2021 11:50AM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 159 of 320
Ultimately, the brain is a demanding beast. It consumes more energy than any other body organ. Because of that, a large part of what keeps Homo sapiens busy is trying to reduce the processing burden on the brain. It’s perhaps a sad insight, but I believe that from the biological standpoint, we’d essentially prefer to think less than we do!
Mar 16, 2021 11:42AM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 134 of 320
When he hired me, he explained, “I’ll just say stuff, then you need to make that stuff happen.” which was exactly how it had worked.
Mar 13, 2021 08:10AM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 82 of 320
“She had a personality like a bottle of Sprite: crisp, sweet, and bubbly.”
Dec 07, 2020 10:19PM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 54 of 320
“The only thing that matters in the entertainment industry is the quality of the product. Absolutely everything else is secondary. I have never forgotten that lesson, it has become keystone in every choice I’ve made as a manager since.”
Nov 30, 2020 10:04PM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 54 of 320
“No one cares about an insufficient budget, bad managers, shitty conditions, strained publisher relationships, or any other excuses. The audience doesn’t care if you stayed on budget of releases the game on time.”
Nov 30, 2020 10:03PM
The Dream Architects: Adventures in the Video Game Industry


Konstantin Anthony Romanov Ⅰ
Konstantin Anthony Romanov Ⅰ is on page 54 of 320
“Everything everywhere felt like unfinished business. I wouldn’t say the reviews of the game were traumatizing, but they hurt, and they sure as hell taught me a severe lesson: It doesn’t impress anyone that you can make soup out of nails.”
Nov 30, 2020 10:01PM
The Dream Architects: Adventures in the Video Game Industry


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