Development Journal - James Kesumare - Pt. 2

The models I'll be working on are prototype material. What this means that I'll be borrowing from a lot of different messages I find online, though I will also be building stuff from scratch such as any custom gear like weaponry or gadgets, and get a good idea of what the character should look like. They won't be what you see for the trailer, as by that time it will have gone through more revisions by that time.

I started with a blank slate of a male figure. The idea was to find clothing that I did not feel comfortable creating myself since this was my very first character made in Cinema 4D. I also decided that his clothes will not be independent of his movements, except for his jacket might have different parts swing independently from the rest of his body. And possibly any custom gear I have to create. So my goal from the get-go was to fin a jacket to modify, and have the main body mesh have his shirt, pants, gloves, and boots.
















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Published on January 21, 2015 18:29
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