Development Journal - James Kesumare - Pt 3
I ended up creating other elements independently such as belts or the chest device that you see him wearing by the end as trying to mold them out of the body would be damn near impossible. I also wanted to challenge myself to create things from scratch and I think I did a fairly good job interpreting what I had in my mind and putting that into a 3-D space.The biggest challenge at this stage of game for me was the face. I decided I was going to attach a face based on Ewan McGregor that I modeled from some reference images. That turned out to be quite a large undertaking. Although in the end I did it, I'm not really satisfied with the results. I will probably end up replacing the entire head on my next test. I'll also be replacing the hair using the Hair tool, which I did not have much experience messing with at this time.
Comparing the reference image I had created last year for the proposal for the series to the 3-D model I created, all things considered, I think it turned out rather well. The colors, Or materials, that you see for the character are placeholder at best. They give the basic color but there's no texture or any type of intricate design. On my next wave I'll be adding those in once I have had time to experiment with creating materials are finding suitable replacements.
I ended with importing his weapon after I was finished with the model. It was the first object I created, also based off the reference image you see. After approximating the size in relation to the character I decided to leave it at that and call it done, for now.
Final Image:
Published on January 22, 2015 16:30
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