Development Journal 2 - Cassarah Telmar

My second modeling attempt was the second main character Cassarah Telmar. She is the central character of the series, though she's probably the second to last character to have gone through heavy modification before I release the book. I approached her development in a much simplistic way after building James almost entirely modeling from an existing mesh I found online and only building a few parts from scratch. I thought this was the best way to go, and also, to keep as much on one mesh as possible.















Again, I found a free mesh online of a pre-existing character who's outfit closely resembled what the character would wear, I started modifying the mesh heavily as I worked on each area. I also built custom bits such as shoelaces eyelets and belts as well. The pouches are also borrowed from another existing mess I found online. I also built the device from scratch that's in her back pocket which is of my own design pertinent to the series.

It was here I learned that using a plug-in called true symmetry actually breaks the pre-existing mesh along the symmetry line since it's essentially duplicating the side you're working on. It's great to cut down the amount of work, however, I noticed it created a lot of holes which I had to go back and repair. This happened a lot with the James model which I didn't realize. I feel the amount of work I saved myself was worthwhile, especially in creating the boots and gloves. It was really important note as known it was a repairing the body I'm also repairing the face and other parts which makes more work down the road.

I think the biggest deviation I made from the last model was that instead of creating a head, I use the pre-existing head of the model this one unlike building a face and attaching it to the base head. It works for now, however I need to modify the mesh to make it more resemble the character in my head. Without having to replace the head, the construction time of the character took a lot less time to develop.


With this model I experimented a little more with materials and textures. Also playing around with UV mapping when having some issues with the texturing being uneven. The colors are close to what they will resemble but require further tweaking. With that, I ended my work on this particular model and moved on.
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Published on February 15, 2015 08:07
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