Game Development


The Art of Game Design: A Book of Lenses
Blood, Sweat, and Pixels
Game Programming Patterns
A Theory Of Fun For Game Design
Game Engine Architecture
Level Up!: The Guide to Great Video Game Design
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Rules of Play: Game Design Fundamentals (Mit Press)
Press Reset: Ruin and Recovery in the Video Game Industry
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Game Feel (Morgan Kaufmann Game Design Books)
Designing Games: A Guide to Engineering Experiences
Game Mechanics: Advanced Game Design
Real-Time Rendering, Third Edition
Tomorrow, and Tomorrow, and Tomorrow
With success came pressure to keep making the game better.
Jason Schreier, Blood, Sweat, and Pixels

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