101 books
—
4 voters
Discover new books on Goodreads
Meet your next favorite book
Game Development Books
Showing 1-50 of 700
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 54 times as game-development)
avg rating 4.39 — 3,477 ratings — published 2008
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 42 times as game-development)
avg rating 4.20 — 25,458 ratings — published 2017
Game Programming Patterns (Paperback)
by (shelved 37 times as game-development)
avg rating 4.49 — 1,614 ratings — published 2011
A Theory Of Fun For Game Design (Paperback)
by (shelved 35 times as game-development)
avg rating 3.90 — 3,523 ratings — published 2004
Game Engine Architecture (Hardcover)
by (shelved 33 times as game-development)
avg rating 4.41 — 593 ratings — published 2009
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 24 times as game-development)
avg rating 4.08 — 1,159 ratings — published 2010
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 20 times as game-development)
avg rating 4.11 — 519 ratings — published 2008
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 19 times as game-development)
avg rating 3.99 — 1,028 ratings — published 2003
Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 17 times as game-development)
avg rating 4.05 — 8,425 ratings — published 2021
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 16 times as game-development)
avg rating 4.30 — 20,596 ratings — published 2003
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 16 times as game-development)
avg rating 3.90 — 393 ratings — published 2008
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 12 times as game-development)
avg rating 4.48 — 541 ratings — published 2013
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 11 times as game-development)
avg rating 4.23 — 66 ratings — published
Game Mechanics: Advanced Game Design (Paperback)
by (shelved 11 times as game-development)
avg rating 4.11 — 188 ratings — published 2012
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 11 times as game-development)
avg rating 4.51 — 350 ratings — published
Tomorrow, and Tomorrow, and Tomorrow (Paperback)
by (shelved 10 times as game-development)
avg rating 4.11 — 1,452,835 ratings — published 2022
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 10 times as game-development)
avg rating 3.98 — 206 ratings — published 2001
Programming Game AI by Example: . (Paperback)
by (shelved 10 times as game-development)
avg rating 4.03 — 274 ratings — published 2004
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 10 times as game-development)
avg rating 4.16 — 217 ratings — published 2002
A Playful Production Process: For Game Designers (and Everyone)
by (shelved 9 times as game-development)
avg rating 4.33 — 130 ratings — published
Challenges for Game Designers (Paperback)
by (shelved 9 times as game-development)
avg rating 3.99 — 310 ratings — published 2008
Game Coding Complete (Paperback)
by (shelved 9 times as game-development)
avg rating 3.97 — 256 ratings — published 2003
Designing Virtual Worlds (Paperback)
by (shelved 9 times as game-development)
avg rating 4.03 — 176 ratings — published 2003
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
by (shelved 8 times as game-development)
avg rating 4.28 — 112 ratings — published 2014
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 8 times as game-development)
avg rating 3.93 — 136 ratings — published 2013
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment (Hardcover)
by (shelved 7 times as game-development)
avg rating 4.16 — 7,517 ratings — published 2024
Advanced Game Design: A Systems Approach (Paperback)
by (shelved 7 times as game-development)
avg rating 4.27 — 94 ratings — published
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 7 times as game-development)
avg rating 3.99 — 509 ratings — published 2014
Unity in Action (Paperback)
by (shelved 7 times as game-development)
avg rating 4.22 — 125 ratings — published
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
by (shelved 7 times as game-development)
avg rating 4.08 — 222 ratings — published 2010
Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 7 times as game-development)
avg rating 4.20 — 163 ratings — published 2006
Fundamentals of Game Design (Paperback)
by (shelved 7 times as game-development)
avg rating 3.89 — 172 ratings — published 2006
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 7 times as game-development)
avg rating 3.61 — 343 ratings — published 2006
The Design of Everyday Things (Paperback)
by (shelved 7 times as game-development)
avg rating 4.15 — 49,024 ratings — published 1988
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 6 times as game-development)
avg rating 4.17 — 23 ratings — published
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 6 times as game-development)
avg rating 4.20 — 105,257 ratings — published 2014
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 5 times as game-development)
avg rating 3.79 — 8,409 ratings — published 2010
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 5 times as game-development)
avg rating 3.99 — 191 ratings — published 2018
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hardcover)
by (shelved 5 times as game-development)
avg rating 4.14 — 3,629 ratings — published 2021
How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 5 times as game-development)
avg rating 3.58 — 498 ratings — published 2016
The Indie Game Developer Handbook (Paperback)
by (shelved 5 times as game-development)
avg rating 3.12 — 59 ratings — published 2015
The Kobold Guide to Board Game Design (Paperback)
by (shelved 5 times as game-development)
avg rating 4.06 — 646 ratings — published 2011
Game AI Pro 2: Collected Wisdom of Game AI Professionals (Hardcover)
by (shelved 5 times as game-development)
avg rating 4.53 — 17 ratings — published 2015
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 5 times as game-development)
avg rating 4.10 — 91,093 ratings — published 1990
Control Freak: My Epic Adventure Making Video Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 3.83 — 683 ratings — published
Gender Inclusive Game Design: Expanding the Market (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
by (shelved 4 times as game-development)
avg rating 3.42 — 38 ratings — published 2003
The Making of Prince of Persia (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.10 — 2,010 ratings — published 2011
Critical Play: Radical Game Design (Hardcover)
by (shelved 4 times as game-development)
avg rating 3.90 — 159 ratings — published 2009
Doom Guy: Life in First Person: Building DOOM and a Gaming Revolution (Hardcover)
by (shelved 4 times as game-development)
avg rating 4.29 — 2,612 ratings — published 2023
The Secret Science of Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.01 — 77 ratings — published
“With success came pressure to keep making the game better.”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
“Knick Global specializes in creating immersive augmented reality (AR) experiences that blend the digital and physical worlds, offering interactive and engaging solutions for gaming, education, and business applications.”
―
―







