Gamedesign Books

Showing 1-50 of 171
The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 13 times as gamedesign)
avg rating 4.38 — 3,434 ratings — published 2008
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 9 times as gamedesign)
avg rating 4.10 — 514 ratings — published 2008
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 9 times as gamedesign)
avg rating 4.08 — 1,147 ratings — published 2010
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 9 times as gamedesign)
avg rating 3.99 — 1,022 ratings — published 2003
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 9 times as gamedesign)
avg rating 3.90 — 3,488 ratings — published 2004
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 8 times as gamedesign)
avg rating 3.90 — 388 ratings — published 2008
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 6 times as gamedesign)
avg rating 4.12 — 186 ratings — published 2012
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 5 times as gamedesign)
avg rating 3.99 — 310 ratings — published 2008
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Advanced Game Design: A Systems Approach Advanced Game Design: A Systems Approach (Paperback)
by (shelved 4 times as gamedesign)
avg rating 4.27 — 93 ratings — published
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 4 times as gamedesign)
avg rating 4.47 — 527 ratings — published 2013
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Fundamentals of Game Design Fundamentals of Game Design (Paperback)
by (shelved 4 times as gamedesign)
avg rating 3.89 — 170 ratings — published 2006
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Elements of Game Design Elements of Game Design (Hardcover)
by (shelved 3 times as gamedesign)
avg rating 4.18 — 50 ratings — published
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 3 times as gamedesign)
avg rating 4.20 — 25,017 ratings — published 2017
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 3 times as gamedesign)
avg rating 4.20 — 104,169 ratings — published 2014
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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them (Hardcover)
by (shelved 3 times as gamedesign)
avg rating 4.01 — 491 ratings — published 2015
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 3 times as gamedesign)
avg rating 3.99 — 506 ratings — published 2014
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David Perry on Game Design: A Brainstorming ToolBox David Perry on Game Design: A Brainstorming ToolBox (Paperback)
by (shelved 3 times as gamedesign)
avg rating 3.76 — 54 ratings — published 2009
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 3 times as gamedesign)
avg rating 3.53 — 369 ratings — published 2013
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 3 times as gamedesign)
avg rating 4.15 — 48,221 ratings — published 1988
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 3 times as gamedesign)
avg rating 3.79 — 8,385 ratings — published 2010
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An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.31 — 136 ratings — published 2014
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Directing Video Games: 101 Tips for Creative Leaders Directing Video Games: 101 Tips for Creative Leaders (Kindle Edition)
by (shelved 2 times as gamedesign)
avg rating 4.06 — 88 ratings — published
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A Playful Production Process: For Game Designers (and Everyone) A Playful Production Process: For Game Designers (and Everyone)
by (shelved 2 times as gamedesign)
avg rating 4.34 — 128 ratings — published
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 4.11 — 248 ratings — published 2012
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The Ultimate Guide to Video Game Writing and Design The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.61 — 344 ratings — published 2006
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 4.30 — 236 ratings — published
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Slay the Dragon: Writing Great Video Games Slay the Dragon: Writing Great Video Games (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.79 — 277 ratings — published 2015
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Andrew Rollings and Ernest Adams on Game Design Andrew Rollings and Ernest Adams on Game Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.84 — 73 ratings — published 2003
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Game Architecture and Design: A New Edition Game Architecture and Design: A New Edition (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.70 — 53 ratings — published 2003
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.11 — 89,990 ratings — published 1990
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The Gamification of Learning and Instruction Fieldbook: Ideas into Practice The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 2 times as gamedesign)
avg rating 3.90 — 61 ratings — published 2013
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A Casual Revolution: Reinventing Video Games and Their Players A Casual Revolution: Reinventing Video Games and Their Players (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 3.50 — 176 ratings — published 2009
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Game Development Essentials: Game Interface Design Game Development Essentials: Game Interface Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.06 — 18 ratings — published 2006
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.08 — 590 ratings — published 1978
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Finite and Infinite Games: A Vision of Life as Play and Possibility Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.72 — 7,718 ratings — published 1986
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.84 — 559 ratings — published 1958
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 2 times as gamedesign)
avg rating 3.95 — 135 ratings — published 2013
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The Well-Played Game: A Player's Philosophy The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 4.00 — 168 ratings — published 1978
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The Game Design Reader: A Rules of Play Anthology (Mit Press) The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 2 times as gamedesign)
avg rating 4.06 — 135 ratings — published 2005
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 3.52 — 3,721 ratings — published 2010
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Understanding Comics: The Invisible Art Understanding Comics: The Invisible Art (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.00 — 133,183 ratings — published 1993
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Diseño de videojuegos: Una teoría de la diversión Diseño de videojuegos: Una teoría de la diversión (Paperback)
by (shelved 1 time as gamedesign)
avg rating 4.00 — 1 rating — published
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PlayHer: Rappresentazioni femminili nei videogiochi (Numeri Primi) (Italian Edition) PlayHer: Rappresentazioni femminili nei videogiochi (Numeri Primi) (Italian Edition)
by (shelved 1 time as gamedesign)
avg rating 4.07 — 14 ratings — published
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101 Things I Learned in Architecture School 101 Things I Learned in Architecture School (Hardcover)
by (shelved 1 time as gamedesign)
avg rating 4.08 — 5,804 ratings — published 2006
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Well Played 1.0: Video Games, Value and Meaning Well Played 1.0: Video Games, Value and Meaning (Kindle Edition)
by (shelved 1 time as gamedesign)
avg rating 3.54 — 56 ratings — published 2009
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Hooked: How to Build Habit-Forming Products Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 1 time as gamedesign)
avg rating 4.12 — 50,828 ratings — published 2013
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Nudge: Improving Decisions About Health, Wealth, and Happiness Nudge: Improving Decisions About Health, Wealth, and Happiness (Paperback)
by (shelved 1 time as gamedesign)
avg rating 3.84 — 95,775 ratings — published 2008
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Introduction to Game Systems Design (Game Design) Introduction to Game Systems Design (Game Design)
by (shelved 1 time as gamedesign)
avg rating 4.03 — 30 ratings — published
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Becoming a Video Game Designer Becoming a Video Game Designer (Hardcover)
by (shelved 1 time as gamedesign)
avg rating 3.47 — 30 ratings — published
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The Pyramid of Game Design: Designing, Producing and Launching Service Games The Pyramid of Game Design: Designing, Producing and Launching Service Games (Kindle Edition)
by (shelved 1 time as gamedesign)
avg rating 4.50 — 26 ratings — published
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