Gamedesign Books

Showing 1-50 of 168
The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 13 times as gamedesign)
avg rating 4.39 — 3,387 ratings — published 2008
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 9 times as gamedesign)
avg rating 4.10 — 509 ratings — published 2008
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 9 times as gamedesign)
avg rating 4.09 — 1,126 ratings — published 2010
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 9 times as gamedesign)
avg rating 3.99 — 1,013 ratings — published 2003
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 9 times as gamedesign)
avg rating 3.90 — 3,443 ratings — published 2004
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 7 times as gamedesign)
avg rating 3.91 — 379 ratings — published 2008
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 6 times as gamedesign)
avg rating 4.13 — 181 ratings — published 2012
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 5 times as gamedesign)
avg rating 3.99 — 306 ratings — published 2008
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Advanced Game Design: A Systems Approach Advanced Game Design: A Systems Approach (Paperback)
by (shelved 4 times as gamedesign)
avg rating 4.29 — 80 ratings — published
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 4 times as gamedesign)
avg rating 4.47 — 492 ratings — published 2013
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Fundamentals of Game Design Fundamentals of Game Design (Paperback)
by (shelved 4 times as gamedesign)
avg rating 3.90 — 167 ratings — published 2006
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Elements of Game Design Elements of Game Design (Hardcover)
by (shelved 3 times as gamedesign)
avg rating 4.26 — 47 ratings — published
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 3 times as gamedesign)
avg rating 4.20 — 24,087 ratings — published 2017
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 3 times as gamedesign)
avg rating 4.21 — 101,773 ratings — published 2014
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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them (Hardcover)
by (shelved 3 times as gamedesign)
avg rating 4.01 — 473 ratings — published 2015
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 3 times as gamedesign)
avg rating 4.00 — 496 ratings — published 2014
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David Perry on Game Design: A Brainstorming ToolBox David Perry on Game Design: A Brainstorming ToolBox (Paperback)
by (shelved 3 times as gamedesign)
avg rating 3.76 — 54 ratings — published 2009
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 3 times as gamedesign)
avg rating 3.53 — 363 ratings — published 2013
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 3 times as gamedesign)
avg rating 4.15 — 47,163 ratings — published 1988
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 3 times as gamedesign)
avg rating 3.79 — 8,334 ratings — published 2010
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An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.31 — 133 ratings — published 2014
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Directing Video Games: 101 Tips for Creative Leaders Directing Video Games: 101 Tips for Creative Leaders (Kindle Edition)
by (shelved 2 times as gamedesign)
avg rating 4.05 — 87 ratings — published
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A Playful Production Process: For Game Designers (and Everyone) A Playful Production Process: For Game Designers (and Everyone)
by (shelved 2 times as gamedesign)
avg rating 4.34 — 118 ratings — published
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 4.13 — 239 ratings — published 2012
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The Ultimate Guide to Video Game Writing and Design The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.61 — 345 ratings — published 2006
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 4.30 — 223 ratings — published
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Slay the Dragon: Writing Great Video Games Slay the Dragon: Writing Great Video Games (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.80 — 266 ratings — published 2015
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Andrew Rollings and Ernest Adams on Game Design Andrew Rollings and Ernest Adams on Game Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.84 — 73 ratings — published 2003
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Game Architecture and Design: A New Edition Game Architecture and Design: A New Edition (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.70 — 53 ratings — published 2003
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.11 — 87,686 ratings — published 1990
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The Gamification of Learning and Instruction Fieldbook: Ideas into Practice The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 2 times as gamedesign)
avg rating 3.90 — 62 ratings — published 2013
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A Casual Revolution: Reinventing Video Games and Their Players A Casual Revolution: Reinventing Video Games and Their Players (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 3.50 — 177 ratings — published 2009
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Game Development Essentials: Game Interface Design Game Development Essentials: Game Interface Design (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.06 — 18 ratings — published 2006
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.07 — 571 ratings — published 1978
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Finite and Infinite Games: A Vision of Life as Play and Possibility Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.73 — 7,482 ratings — published 1986
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 2 times as gamedesign)
avg rating 3.85 — 546 ratings — published 1958
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The Well-Played Game: A Player's Philosophy The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 4.01 — 168 ratings — published 1978
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The Game Design Reader: A Rules of Play Anthology (Mit Press) The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 2 times as gamedesign)
avg rating 4.06 — 136 ratings — published 2005
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 2 times as gamedesign)
avg rating 3.52 — 3,703 ratings — published 2010
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Understanding Comics: The Invisible Art Understanding Comics: The Invisible Art (Paperback)
by (shelved 2 times as gamedesign)
avg rating 4.00 — 130,804 ratings — published 1993
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Well Played 1.0: Video Games, Value and Meaning Well Played 1.0: Video Games, Value and Meaning (Kindle Edition)
by (shelved 1 time as gamedesign)
avg rating 3.54 — 56 ratings — published 2009
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Hooked: How to Build Habit-Forming Products Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 1 time as gamedesign)
avg rating 4.12 — 49,610 ratings — published 2013
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Nudge: Improving Decisions About Health, Wealth, and Happiness Nudge: Improving Decisions About Health, Wealth, and Happiness (Paperback)
by (shelved 1 time as gamedesign)
avg rating 3.84 — 94,002 ratings — published 2008
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Introduction to Game Systems Design (Game Design) Introduction to Game Systems Design (Game Design)
by (shelved 1 time as gamedesign)
avg rating 3.96 — 24 ratings — published
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Becoming a Video Game Designer Becoming a Video Game Designer (Hardcover)
by (shelved 1 time as gamedesign)
avg rating 3.50 — 28 ratings — published
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The Pyramid of Game Design: Designing, Producing and Launching Service Games The Pyramid of Game Design: Designing, Producing and Launching Service Games (Kindle Edition)
by (shelved 1 time as gamedesign)
avg rating 4.52 — 25 ratings — published
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Interactive Storytelling for Video Games Interactive Storytelling for Video Games (Paperback)
by (shelved 1 time as gamedesign)
avg rating 3.69 — 52 ratings — published 2011
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The Aesthetic of Play The Aesthetic of Play (Hardcover)
by (shelved 1 time as gamedesign)
avg rating 4.24 — 76 ratings — published 2015
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The Kobold Guide to Board Game Design The Kobold Guide to Board Game Design (Paperback)
by (shelved 1 time as gamedesign)
avg rating 4.06 — 637 ratings — published 2011
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Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames (Paperback)
by (shelved 1 time as gamedesign)
avg rating 3.76 — 42 ratings — published 2000
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